WEKO3
アイテム
The Use of Virtual Reality to Reduce L2 Speaking Anxiety
https://doi.org/10.15073/00001410
https://doi.org/10.15073/00001410590d84f9-3c55-460e-b7fa-de53cfe04ac1
名前 / ファイル | ライセンス | アクション |
---|---|---|
![]() |
Item type | 研究ノート / Research Notes(1) | |||||
---|---|---|---|---|---|---|
公開日 | 2020-03-16 | |||||
タイトル | ||||||
タイトル | The Use of Virtual Reality to Reduce L2 Speaking Anxiety | |||||
言語 | ||||||
言語 | eng | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | article | |||||
ID登録 | ||||||
ID登録 | 10.15073/00001410 | |||||
ID登録タイプ | JaLC | |||||
著者 |
LEAR, Christopher Adam
× LEAR, Christopher Adam |
|||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | The Japanese Ministry of Education, Culture, Sports, Science, & Technology has issued a shift in the focus of English education from a test-focused grammar pedagogy to a four-skill communicative one by 2020, introducing new challenges for both teachers and students. One of those challenges is the increase in L2 speaking anxiety which students are experiencing in class. Public speaking anxiety and L2 speaking anxiety can both affect student L2 performance. Several anxiety-reducing methods exist but may not be appropriate for the language classroom. This paper puts forward the argument that virtual reality exposure therapy (VRET) is a form of anxiety reduction which can be used in the L2 classroom. VRET has shown to be effective at helping people who suffer from a variety of psychological and anxiety related disorders. While its’ application for treating learners affected by speaking anxieties is still on-going, the current research has been quite positive. Additionally, implementing VRET into a curriculum also provides students with more opportunities to use language in authentic settings, better preparing them for real world use. While some negative physical reactions, such as visually induced motion sickness and other forms of visual discomfort, might happen with a few users, the perception of benefit and increased motivation which have been reported could encourage students to endure the initial discomfort. In the future, both VR headset and software developers should prioritize eliminating the discomforts associated with modern VR headsets. |
|||||
書誌情報 |
名古屋外国語大学論集 en : Bulletin of Nagoya University of Foreign Studies 号 6, p. 147-169, 発行日 2020-02 |
|||||
出版者 | ||||||
出版者 | 名古屋外国語大学 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 24334332 |