ログイン
言語:

WEKO3

  • トップ
  • ランキング
To
lat lon distance
To

Field does not validate



インデックスリンク

インデックスツリー

メールアドレスを入力してください。

WEKO

One fine body…

WEKO

One fine body…

アイテム

  1. 紀要
  2. 名古屋外国語大学
  3. 名古屋外国語大学論集
  4. 第6号

The Use of Virtual Reality to Reduce L2 Speaking Anxiety

https://doi.org/10.15073/00001410
https://doi.org/10.15073/00001410
590d84f9-3c55-460e-b7fa-de53cfe04ac1
名前 / ファイル ライセンス アクション
B-NUFS06_11.pdf 本文 (477.5 kB)
license.icon
Item type 研究ノート / Research Notes(1)
公開日 2020-03-16
タイトル
タイトル The Use of Virtual Reality to Reduce L2 Speaking Anxiety
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ article
ID登録
ID登録 10.15073/00001410
ID登録タイプ JaLC
著者 LEAR, Christopher Adam

× LEAR, Christopher Adam

WEKO 924

LEAR, Christopher Adam

Search repository
抄録
内容記述タイプ Abstract
内容記述 The Japanese Ministry of Education, Culture, Sports, Science, & Technology has issued a shift in the focus of English education from a test-focused grammar pedagogy to a four-skill communicative one by 2020, introducing new challenges for both teachers and students. One of those challenges is the increase in L2 speaking anxiety which students are experiencing in class. Public speaking anxiety and L2 speaking anxiety can both affect student L2 performance. Several anxiety-reducing methods exist but may not be appropriate for the language classroom.
This paper puts forward the argument that virtual reality exposure therapy (VRET) is a form of anxiety reduction which can be used in the L2 classroom. VRET has shown to be effective at helping people who suffer from a variety of psychological and anxiety related disorders. While its’ application for treating learners affected by speaking anxieties is still on-going, the current research has been quite positive. Additionally, implementing VRET into a curriculum also provides students with more opportunities to use language in authentic settings, better preparing them for real world use. While some negative physical reactions, such as visually induced motion sickness and other forms of visual discomfort, might happen with a few users, the perception of benefit and increased motivation which have been reported could encourage students to endure the initial discomfort. In the future, both VR headset and software developers should prioritize eliminating the discomforts associated with modern VR headsets.
書誌情報 名古屋外国語大学論集
en : Bulletin of Nagoya University of Foreign Studies

号 6, p. 147-169, 発行日 2020-02
出版者
出版者 名古屋外国語大学
ISSN
収録物識別子タイプ ISSN
収録物識別子 24334332
戻る
0
views
See details
Views

Versions

Ver.1 2023-06-20 13:16:56.947292
Show All versions

Share

Mendeley Twitter Facebook Print Addthis

Cite as

エクスポート

OAI-PMH
  • OAI-PMH JPCOAR 2.0
  • OAI-PMH JPCOAR 1.0
  • OAI-PMH DublinCore
  • OAI-PMH DDI
Other Formats
  • JSON
  • BIBTEX

Confirm


Powered by WEKO3


Powered by WEKO3